Keeping these two rules in mind, a smart commander may accumulate enough resources by leaving only one point unoccupied before entering the counterattack phase. In other words, there is an invisible 'tripwire' (which is cleverly drawn to be just slightly further than a Calliope's maximum range) and crossing it would instantly trigger the capture of the town square. The second condition is designed to prevent the player from destroying the German HQ prematurely to gain an advantage. Push forces close enough to the Axis HQ.Capture all supply points surrounding the town square.In fact, the town square point will be automatically captured under either of the following conditions: Doing this will force the player to cope with the upcoming counterattack with meager resources, leading almost for certain to a struggling experience. Destroy the Axis HQ."Ĭapturing the strategic point at the town square with a frontal attack, as recommended by the game, is sort of ill-advised. "The 38th SS is using the Chateau to the north as a forward HQ. "Hunt down and destroy the Nebelwerfer batteries that are bombarding St. Fromond and defend the town and bridge at all costs." "Elements of the 38th SS are mobilizing the counter-attack. Capture the Strategic Point in the center of the town square to establish a bridgehead." Fromond overlooks a vital bridge spanning the river Vire. Once repaired eliminate all Axis troops defending St. "Order Engineers to Repair the bridge over the river Vire. Fromond and establish a bridgehead across the river Vire. Their first mission is to secure the town of St. Lo sector, also known as Hedgerow country.